DEVICE
Model
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Codename
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Brand
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Platform
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FIRMWARE
Android
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API Level
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Kernel
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DISPLAY & TOUCH PANEL
Resolution
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Density (DPI)
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Refresh Rate
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Active Node
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0Hz
REALTIME SAMPLING RATE
SWIPE & HOLD TO TEST
INPUT METRICS
0
Peak Rate (Hz)
0
Multi-Touch Points
0.0
Axis X
0.0
Axis Y
CORE INJECTIONS
Input Resampling Bypass
Disables Android's built-in touch smoothing. Touch events are sent directly to the surface without waiting for VSYNC, ensuring true zero-delay response.
Dynamic IRQ Affinity
Forces touch screen hardware interrupts to be processed by all available CPU cores instantly, preventing bottlenecks on heavy loads.
HWUI & Render Acceleration
Maximizes hardware layer rendering and disables backpressure, forcing the GPU to execute UI interactions at maximum capacity.
VERSION HISTORY
NEWUniversal Panel Support
Added specific parameters to prevent LTPO displays from dropping refresh rates during rapid touch inputs. Supports IPS, AMOLED, and LTPO perfectly.
UPDATEExtreme TCP Latency
Network-level touch execution. Ensures that in-game actions (shoot, skill) are transmitted instantly without Nagle's algorithm queuing.